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Now, inside your ProjectD2 folder, open BaseMod.ini which we extracted previously. ("E:\Diablo II\ProjectD2\" in my case) - Return to the BaseMod zip file and navigate to this location: "BaseMod1135 > Loaders > Game_exe > 1.13c" - Inside 1.13c folder, there's a Game.exe executable, copy it, and extract inside ProjectD2 folder, choose the option to replace the one already inside the ProjectD2 folder.
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(It's actually 1135, he forgot to add a number) - Open the zip file, inside BaseMod1135 folder, copy BaseMod.dll AND BaseMod.ini and extract them into ProjectD2 folder. Now go to the moddb website and download BaseMod113. (It seens like Baal Chilling Armor is currently bugged on new PlugY version and making Uber Ball suicide as soon as you see it, so we need to disable it) - Save the file and close it.
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Go to the section now, and change ActiveUberBaalChillingArmorTweekAI=1 to 0. (For reference, mine is at: E:\Diablo II\ProjectD2) - Scroll down to the section, make sure this line looks like this: ActiveBigStash=0 - Continuing in section, after the last line, jump one line and copy and paste this code: PosXPreviousBtn=-1 Open the zip file and extract everything into ProjectD2 folder. First, go to the PlugY website and download the latest ZIP version, which is 14.01 as of now. This all sounds great right? The only problem is that if you have many stash pages, at least based on my experience, the game stutters a lot on the first 10-15 seconds when you open it, sometimes even crashing, even when the game is installed on SSD, but fear not, BaseMod will fix that for us! Installation PlugY: Adds infinite Stash / Shared Stash, Shared Gold, Indexing of Pages, Uber Tristram (with summons on version 14.00+), Ladder Runewords, Can still open portal to Cows after killing Cow King, Nihlathak Portal fix, Stat / Skill Respec.īaseMod: Auto Gold Pickup, Spawn of Missing Super Uniques Monsters, Act 1 Merc can equip Amazon Bows and Crossbows, Gamble Refresh, Bypass the 25 FPS limit, faster load times, smoother game in general. In the same post a person came up saying he was trying to make BaseMod and PlugY to work together, but the end result was a lot of issues with Horadric Cube crashes, i decided to do some research and it seens like no one made both mods work together, so, i wanted to try it myself.īut, before we continue, lets talk about the advantages, and why would you want to use both mods at the same time. I've made a post yesterday on how to make the new PlugY work with the PD2 insane stash size while not losing any of the new functionality of PlugY.
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So, i've been digging into SP features for a while now since i've done everything i wanted this season, which was killing Dclone on Hardcore with Hydra Sorc, now back to SP to test some builds.
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